The verdict
Too close to call
Across 18 rate and efficiency measures, the players are level by 0%. The comparison uses per-game and efficiency performance first, so games played do not overpower a stronger rate.
9measures wonLiam Henry0%of decided measures9measures wonMax King
Games played: 15 for Liam Henry, 20 for Max King. Compared positions: Prop.
Side-by-side stats
Each percentage point reflects one decided measure. For example, a 67% advantage means the leader won two-thirds of the measures with enough shared data. The table includes attacking, running, playmaking, defensive and kicking context, while unavailable or small-sample measures are left undecided.
| Metric | ||
|---|---|---|
| Tries per Game | 0.27Better | 0.10 |
| Try Assists per Game | 0.07Better | 0.00 |
| Line Break Assists per Game | 0.00 | 0.05Better |
| Points per Game | 1.1Better | 0.4 |
| Line Breaks per Game | 0.40Better | 0.20 |
| Tackle Breaks per Game | 1.27Better | 1.00 |
| Offloads per Game | 0.00 | 1.20Better |
| Possessions per Game | 14.6 | 15.4Better |
| Passes per Game | 1.5Better | 1.4 |
| Run Metres per Game | 112.5 | 115.8Better |
| Metres Gained per Game | 114.4 | 116.1Better |
| Post-Contact Metres per Game | 36.7 | 40.6Better |
| Runs per Game | 12.7 | 13.6Better |
| Metres per Run | 8.83Better | 8.54 |
| Metres per Hit-Up | 8.20 | 8.41Better |
| Tackles per Game | 36.1 | 36.3Better |
| Tackle Efficiency | 93.4Better | 92.4 |
| Missed Tackles per Tacklelower is better | 0.05Better | 0.06 |
| Conversion Accuracy | – | – |
| Penalty Goal Accuracy | – | – |
| Errors per Possessionlower is better | 0.02 | 0.02 |
| Games played | 15 | 20 |